Dragonwood: A Game of Dice and Daring


  • Dragonwood
  • Designer: Darren Kisgen
  • Publisher: Gamewright
  • Plays 2–4
  • Ages 8+
  • Playing Time: 20 minutes
  • Initial Release: 2015
  • Elevator Pitch: A card-and-dice game that mimics a basic RPG and recalls a simplified Magic: The Gathering for a younger audience.
  • Roar Score: 4/5

If you’ve read any of our game reviews here on The Roarbots, you know that we’re kind of in love with Gamewright. Their games are mostly perfect for all ages, the production quality is fantastic, and they’re super affordable.

Dragonwood is one of their latest titles, and it targets a slightly older player than something like Super Tooth or Feed the Kitty.

You play an adventurer on a journey through the enchanted forest of Dragonwood. During the game, you play cards to determine the number of dice you can roll. The more dice you can roll, the higher the potential result, which means you can defeat more powerful enemies or capture more powerful items to aid your journey.

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Super Tooth


  • Super Tooth
  • Designer: Neil J. Opitz
  • Publisher: Gamewright
  • Plays 2–4
  • Ages 6+
  • Playing Time: 10–15 minutes
  • Initial Release: 2015
  • Elevator Pitch: Race to collect matching dinosaur cards to earn tooth tokens, all the while avoiding natural disasters that mess with your hand.
  • Roar Score: 5/5

There’s no point in denying it: we’re unashamed Gamewright fanatics in this house. Especially their card games. So easy to teach and learn. So much fun to play. Perfect for almost all ages. I don’t think we’ve found a bad one.

Super Tooth is the latest in their “small box” line of card games. Gameplay is relatively simple (my 3-year-old son can absolutely hold his own), and the dino theme obviously appeals to the target audience (and me…gotta be honest).

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Gulo Gulo

  • Designer: Wolfgang Kramer, Jurgen Grunau, Hans Raggan
  • Publisher: Rio Grande Games
  • Plays 2–6
  • Ages: 5+ (in reality, more like 3+)
  • Playing Time: 15–20 minutes
  • Initial Release: 2003
  • Elevator Pitch: Kids dexterity game in which you have to pull a colorful egg from a bowl without knocking over a precariously placed stick.
  • Roar Score: 4/5

It almost doesn’t seem fair to review this game. It’s long out of print and incredibly hard to find. But, if you somehow find a copy for a reasonable price, GRAB IT. Wolfgang Kramer is one of my favorite board game designers, and this one is a real gem.

It’s a simple enough dexterity game. You set up a series of tiles leading toward a smallish wooden bowl filled with colorful jellybeans. Those jellybeans are actually wooden eggs of various colors and sizes.

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Catan Junior

  • Designer: Klaus Teuber
  • Publisher: Mayfair Games
  • Plays 2–4
  • Ages: 5+
  • Playing Time: ~30 minutes (2-player game); slightly more with more players
  • Initial Release: 2012
  • Elevator Pitch: Theoretically a modified version of Settlers of Catan for kids. Place pirate hideouts and pirate ships to gather resources. First to 7 hideouts wins.
  • Roar Score: 4/5

This was the first game with any sort of real strategy that Zoey took to. It’s ostensibly a scaled-down kids version of Settlers of Catan, but it shares little with that game, except for the inclusion of various resources. I understand how it’s considered to be in the “Catan world,” but calling this Catan Junior is a little misleading. We also have The Kids of Catan, which is an entirely different game (and one which we’ll post about in the near future).

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Feed the Kitty

  • Designer: Bob Bushnell
  • Artist: Russell Benfanti
  • Publisher: Gamewright
  • Plays: 2–5
  • Ages: 4+ (according to the game); more like 2–4 in reality
  • Initial Release: 2003
  • Elevator Pitch: It’s an extremely simple roll-and-move game in which you pass wooden mice back and forth. The last player with mice wins!

Feed the Kitty is an unbelievably simple game to play. Gameplay is essentially as follows:

  1. Roll the dice.
  2. Depending on what you rolled, you either (1) throw a mouse into the kitty’s food bowl, (2) give a mouse to another player, or (3) take a mouse out of the food bowl.
  3. The last person with mice wins.

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