You Gotta Be Kitten Me!

kittenme

  • You Gotta Be Kitten Me!
  • Publisher: Stoneblade Entertainment
  • Plays 2-10
  • Ages 10+ (realistically, 5+)
  • Playing Time: 30 min
  • Initial Release: 2016
  • Elevator Pitch: a variation on Liar’s Dice played with cards of adorable kittens (and puppies)
  • Roar Score: 4/5

If you’re familiar with Liar’s Dice, you already know how to play this game. And, full disclosure, I’ve played a lot of Liar’s Dice.

Strangely enough, when I lived in China, it was the default drinking game (which I realize is not the best way to begin a review of a kids game). But every bar had dozens of sets of dice, and almost everyone would play a few rounds at some point during the evening.

At its core, Liar’s Dice is a pure bluffing game. The strategy consists entirely of bluffing and knowing your opponent well enough to be successful. You Gotta Be Kitten Me! takes that premise, adds a layer or color matching on top, and then spruces everything up with adorable kittens.

It’s a win.

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Jamie is a publishing/book nerd who makes a living by wrangling words together into some sense of coherence. He's the founder and owner of The Roarbots and also a contributor to Syfy Wire, StarWars.com, and GeekDad. On top of that, he hosts The Great Big Beautiful Podcast, which celebrates creativity in popular culture, science, and technology by talking to a wide variety of people who contribute to it.